Hi Tom,

On Mon, Jan 18, 2010 at 10:45 AM, Tom Tran <[email protected]> wrote:
> Instead of using ViewMatrix or setProjectionMatrix method, can I set the 
> shear parameters of camera's Lens?

You can add a shear by post multiplying the projection matrix, of just
setting it up with an asymetric frustum to begin with.

> How is about relationship of hFOV and vFOV between master channel and slave 
> channels?
> I have trouble with different ratio between channels.

This really isn't an OSG question.  You need to go read some general
documentation on OpenGL projection matrices and so some thinking about
it.

Robert.
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