Nguyen Tien Dat wrote:
Dear all, I'm using OpenSceneGraph 2.8.2 with C++, and notice that when I move or turn (by updating the camera position or orientation), the edges of objects are blur. I don't like that effect and would like to disable it. Could anybody tell me how?
Unless you are turning on some kind of Gaussian blur shader in response to Camera movement, it's unlikely that this is a result of your code. And certainly OSG doesn't automatically enable some kind of blur effect when the Camera moves.
What is your frame rate (FPS) and what is your monitor refresh rate? Do you see different behavior when you try different monitor refresh rates? Likewise does the behavior change when you enable or disable vertical sync?
-Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

