Dear Paul, I didn't turn on any kind of blur shader. The frame rate is about 60fps and the refresh rate of the monitor is 60Hz. When I change the refresh rate to 75Hz, the frame rate changes to 75fps. So the blur effect that I have does not seem to come from low frame rate. When I turn off the vertical sync, the frame rate goes up to 480fps (which is surprising to me), but the problem is till there. Do you have any other thought? Thanks, Dat
On Thu, Jan 21, 2010 at 4:22 PM, Paul Martz <pma...@skew-matrix.com> wrote: > Nguyen Tien Dat wrote: >> >> Dear all, >> I'm using OpenSceneGraph 2.8.2 with C++, and notice that when I move >> or turn (by updating the camera position or orientation), the edges of >> objects are blur. I don't like that effect and would like to disable >> it. Could anybody tell me how? > > Unless you are turning on some kind of Gaussian blur shader in response to > Camera movement, it's unlikely that this is a result of your code. And > certainly OSG doesn't automatically enable some kind of blur effect when the > Camera moves. > > What is your frame rate (FPS) and what is your monitor refresh rate? Do you > see different behavior when you try different monitor refresh rates? > Likewise does the behavior change when you enable or disable vertical sync? > -Paul > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org