Hi Robert (hope you follow this thread), Any clue what is going on? The sample code is with this scenario: texture0: some 2d image texture1: cubemap generated on the fly (prerender)
the mixing of these does not work and generates an error in draw. Up in this discussion is the example code which is osgprerendercubemap with some mods Nick http://www.linkedin.com/in/tnick Sent from Hermosa Beach, California, United States On Mon, Jan 25, 2010 at 2:21 PM, Wojciech Lewandowski <[email protected] > wrote: > I also made a test on Radeon 5890 64 bit Vista. Also wrong results. > However its bit different than on NVIidia because it looks like base > texture does not get read at all. I really doubt this case is simply an > issue with mixing CubeMap / Tex2D fetches. I suspect there are other factors > involved (like fact that cube map is rendered on the fly) but do not have > time to trace it... > > Wojtek > > ----- Original Message ----- > *From:* Trajce Nikolov <[email protected]> > *To:* OpenSceneGraph Users <[email protected]> > *Sent:* Monday, January 25, 2010 12:30 PM > *Subject:* Re: [osg-users] glsl mix > > Hi Jp. > > so you are saying you see the images blended .... but still getting a > warning. That is good result. I guess this points to be really a driver > issue. > > Thanks for finding a time to test this! > > Nick > > http://www.linkedin.com/in/tnick > Sent from Kordel, RP, Germany > > On Mon, Jan 25, 2010 at 9:19 AM, J.P. Delport <[email protected]>wrote: > >> Hi, >> >> seems to work on Linux 32-bit NVidia GeForce Go 7400, driver 190.53. Also >> same on GTS250, driver 190.53. I've tried different factors and it made a >> change in the output. I do get: >> >> Warning: detected OpenGL error 'invalid operation' at After >> Renderer::compile >> >> on both machines. >> >> jp >> >> Trajce Nikolov wrote: >> >>> Here is attached code ... Would really appreciate if some take couple of >>> minutes to have a look >>> Thanks a lot >>> Nick >>> >>> http://www.linkedin.com/in/tnick >>> Sent from Devlet, Ankara, Turkey >>> >>> On Sat, Jan 23, 2010 at 11:44 PM, Trajce Nikolov < >>> [email protected] <mailto:[email protected]>> wrote: >>> >>> I am also getting this warning >>> Warning: detected OpenGL error 'invalid operation' at after >>> RenderBin::draw(..) >>> >>> Nick >>> >>> http://www.linkedin.com/in/tnick >>> Sent from Devlet, Ankara, Turkey >>> >>> On Sat, Jan 23, 2010 at 9:50 PM, Trajce Nikolov >>> <[email protected] <mailto:[email protected]>> wrote: >>> >>> Hi guys, >>> >>> this might sound stupid but., I am trying to mix two values in >>> the fragment shader. Can not blend them together no mater what. >>> I try "manual" blending, but still the results are as for only 1 >>> and 0 blend factor. NOthing in between, >>> >>> Here is the shader. Any clue? >>> >>> "varying vec4 uv; \n" // >>> "uniform sampler2D colorMap; \n" // >>> "uniform samplerCube cubeMap; \n" // >>> "const float reflect_factor = 0.5; \n" // >>> "void main( void ) \n" // >>> "{ >>> \n" // >>> " vec3 base_color = texture2D(colorMap, gl_TexCoord[0].xy).rgb; >>> \n" // >>> " vec3 cube_color = textureCube(cubeMap, uv.xyz).rgb; \n" // >>> " gl_FragColor = vec4( mix(base_color, cube_color, >>> reflect_factor), 1.0); \n" // >>> "} >>> >>> Nick >>> >>> http://www.linkedin.com/in/tnick >>> Sent from Devlet, Ankara, Turkey >>> >>> >>> >>> >>> ------------------------------------------------------------------------ >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> -- >> This message is subject to the CSIR's copyright terms and conditions, >> e-mail legal notice, and implemented Open Document Format (ODF) standard. >> The full disclaimer details can be found at >> http://www.csir.co.za/disclaimer.html. >> >> This message has been scanned for viruses and dangerous content by >> MailScanner, and is believed to be clean. MailScanner thanks Transtec >> Computers for their support. >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > ------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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