Hi Jp. so you are saying you see the images blended .... but still getting a warning. That is good result. I guess this points to be really a driver issue.
Thanks for finding a time to test this! Nick http://www.linkedin.com/in/tnick Sent from Kordel, RP, Germany On Mon, Jan 25, 2010 at 9:19 AM, J.P. Delport <[email protected]> wrote: > Hi, > > seems to work on Linux 32-bit NVidia GeForce Go 7400, driver 190.53. Also > same on GTS250, driver 190.53. I've tried different factors and it made a > change in the output. I do get: > > Warning: detected OpenGL error 'invalid operation' at After > Renderer::compile > > on both machines. > > jp > > Trajce Nikolov wrote: > >> Here is attached code ... Would really appreciate if some take couple of >> minutes to have a look >> Thanks a lot >> Nick >> >> http://www.linkedin.com/in/tnick >> Sent from Devlet, Ankara, Turkey >> >> On Sat, Jan 23, 2010 at 11:44 PM, Trajce Nikolov < >> [email protected] <mailto:[email protected]>> wrote: >> >> I am also getting this warning >> Warning: detected OpenGL error 'invalid operation' at after >> RenderBin::draw(..) >> >> Nick >> >> http://www.linkedin.com/in/tnick >> Sent from Devlet, Ankara, Turkey >> >> On Sat, Jan 23, 2010 at 9:50 PM, Trajce Nikolov >> <[email protected] <mailto:[email protected]>> wrote: >> >> Hi guys, >> >> this might sound stupid but., I am trying to mix two values in >> the fragment shader. Can not blend them together no mater what. >> I try "manual" blending, but still the results are as for only 1 >> and 0 blend factor. NOthing in between, >> >> Here is the shader. Any clue? >> >> "varying vec4 uv; \n" // >> "uniform sampler2D colorMap; \n" // >> "uniform samplerCube cubeMap; \n" // >> "const float reflect_factor = 0.5; \n" // >> "void main( void ) \n" // >> "{ >> \n" // >> " vec3 base_color = texture2D(colorMap, gl_TexCoord[0].xy).rgb; >> \n" // >> " vec3 cube_color = textureCube(cubeMap, uv.xyz).rgb; \n" // >> " gl_FragColor = vec4( mix(base_color, cube_color, >> reflect_factor), 1.0); \n" // >> "} >> >> Nick >> >> http://www.linkedin.com/in/tnick >> Sent from Devlet, Ankara, Turkey >> >> >> >> >> ------------------------------------------------------------------------ >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > -- > This message is subject to the CSIR's copyright terms and conditions, > e-mail legal notice, and implemented Open Document Format (ODF) standard. > The full disclaimer details can be found at > http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, and is believed to be clean. MailScanner thanks Transtec > Computers for their support. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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