I am on Windows7 32 bit and driver from yesterday. Any idea how to work it
around ?

Nick

http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey

On Sun, Jan 24, 2010 at 2:01 PM, Wojciech Lewandowski <[email protected]
> wrote:

>  Indeed. Replacing order of sampler lookups ie swapping 2 first lines of
> shader gives different results as well. Looks like a Driver bug...
> I am using Windows 7 64 bit Ge Force driver 191.07. I am curious what will
> happen on ATI or XP drivers.
>
> Wojtek Lewandowski
>
>  *From:* Trajce Nikolov <[email protected]>
> *Sent:* Sunday, January 24, 2010 11:39 AM
> *To:* OpenSceneGraph Users <[email protected]>
> *Subject:* Re: [osg-users] glsl mix
>
> Hi Wojtek,
>
> when setting it like this I get the right results. When obtaing the values
> from textures, it doesnt.  I saw in the archive someone else had the same
> problem. And I know, it sound odd :). I am using mix in other shaders and
> there it works as well. But not in this case
>
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Ünalan, İstanbul, Turkey
>
> On Sun, Jan 24, 2010 at 11:42 AM, Wojciech Lewandowski <
> [email protected]> wrote:
>
>> Nick,
>>
>> GLSL mix works on my GF280. And I bet it works right everywhere. I changed
>> your code to
>>
>> " cube_color = vec3( 0,1,1 ); \n"
>> " base_color = vec3( 1,0,0 ); \n"
>> " gl_FragColor = vec4( mix(cube_color, base_color, reflect_factor).rgb,
>> 1.0); \n"
>>
>> and resulting sphere color is light gray as expected. I guess your problem
>> must be somewhere else in your code...
>>
>> Wojtek
>>
>>
>>
>>
>>
>> From: Trajce Nikolov
>> Sent: Saturday, January 23, 2010 11:42 PM
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] glsl mix
>>
>>
>>
>> Here is attached code ... Would really appreciate if some take couple of
>> minutes to have a look
>>
>>
>> Thanks a lot
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Devlet, Ankara, Turkey
>>
>>
>> On Sat, Jan 23, 2010 at 11:44 PM, Trajce Nikolov <
>> [email protected]>
>> wrote:
>>
>> I am also getting this warning
>> Warning: detected OpenGL error 'invalid operation' at after
>> RenderBin::draw(..)
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Devlet, Ankara, Turkey
>>
>>
>> On Sat, Jan 23, 2010 at 9:50 PM, Trajce Nikolov <[email protected]
>> >
>> wrote:
>>
>> Hi guys,
>>
>>
>> this might sound stupid but., I am trying to mix two values in the
>> fragment
>> shader. Can not blend them together no mater what. I try "manual"
>> blending,
>> but still the results are as for only 1 and 0 blend factor. NOthing in
>> between,
>>
>>
>> Here is the shader. Any clue?
>>
>>
>> "varying vec4 uv; \n" //
>> "uniform sampler2D colorMap; \n" //
>> "uniform samplerCube cubeMap; \n" //
>> "const float reflect_factor = 0.5; \n" //
>> "void main( void ) \n" //
>> "{                                                                  \n" //
>> " vec3 base_color = texture2D(colorMap, gl_TexCoord[0].xy).rgb; \n" //
>> " vec3 cube_color = textureCube(cubeMap, uv.xyz).rgb; \n" //
>> " gl_FragColor = vec4( mix(base_color, cube_color, reflect_factor), 1.0);
>> \n" //
>> "}
>>
>>
>> Nick
>>
>> http://www.linkedin.com/in/tnick
>> Sent from Devlet, Ankara, Turkey
>>
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>  ------------------------------
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to