Hi,

Roman Grigoriev wrote:
Hi, J.P. Now I use this method and it works.

data = new float[256*64*3];
    f = fopen("data/transmittance.raw", "rb");
    fread(data, 1, 256*64*3*sizeof(float), f);
    fclose(f);
        osg::Image* image_Transmittance = new osg::Image;
        image_Transmittance->allocateImage(64,16,1,GL_RGB16F_ARB, GL_FLOAT,1);
         float* dataPtr = (float*)image_Transmittance->data();
         for(int i=0;i<256*64*3;i++)
    {
        *dataPtr++ = data[i];
    }

you don't need the loop or allocateImage.

I'm assuming your image is 64x16 RGB.

try this...

data = new float[64*16*3]; // you're already working in floats, no need to *4
fread(data, 1, 64*16*3*sizeof(float), f); // 3 is for RGB
close(f);
osg::Image* image_Transmittance = new osg::Image;
image_Transmittance->setImage(64,16,1, GL_RGB, GL_RGB32F_ARB, GL_FLOAT, (unsigned char*)data, osg::Image::NO_DELETE);

now you are responsible for deallocating data. Try this before switching to 16F_ARB.

jp


And I simply want to use image->setImage(64,16,1, GL_RGB16F_ARB, GL_RGB16F_ARB, GL_FLOAT, data, osg::Image::USE_NEW_DELETE);
but it doesn't works. In osgprerender I found solution using first method when 
you have loops to copy data.


Thank you!

Cheers,
Roman

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=23419#23419





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