hello everyone, Just another strange issue I can't solve by myself here:
I have a scene with an osgEarth earth model, I use a composite viewer to manage the display, -> When I use a single View on that scene everything is fine, and I get for instance something around 200fps -> As soon as I add an additional View on the same scene, my global framerate drops to no more than 30 fps ! I used the on screen statistics and noticed that when I have two views, then the first one takes ages during the draw phase whereas the second one seems to behave just fine. (the GPU phase is also a lot longer) (I'm using SingleThreaded mode for now) Also, this is when I use a shared context for my scene, If I disable context sharing, then with a single View everything is still fine, but with two views *both* views will take ages during the draw phase (and also a very long time for the GPU phase)... Strangely, this doesn't seem to happen when I don't have an osgEarth model in my scene (ie so it could be somehow PagedLODs & databasePager related ?) Did someone already face this situation ? Or do you have an idea where I should start investigating ? Thanks for you help guys ! Manu.
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