Hi Manu, I haven't tried osgEarth+multi-views+multiple-contexts like you are attempting so can't offer to much insight. In your investigation one thing you could try is instead of creating two windows/two graphics contexts, is to create a single window/graphics context and then have the two views share this window using separate viewport to what portion of the window is dedicated to each view. Using a single graphics context will drive both the OSG and the graphics/drover card more efficiently.
To set the viewport just set the view's master camera to be attached to the window, and then set master camera's viewport to the appropriate portion. Have a look at the osgcamera example to see how. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

