Hi Manu,

I haven't tried osgEarth+multi-views+multiple-contexts like you are
attempting so can't offer to much insight.  In your investigation one
thing you could try is instead of creating two windows/two graphics
contexts, is to create a single window/graphics context and then have
the two views share this window using separate viewport to what
portion of the window is dedicated to each view.  Using a single
graphics context will drive both the OSG and the graphics/drover card
more efficiently.

To set the viewport just set the view's master camera to be attached
to the window, and then set master camera's viewport to the
appropriate portion.  Have a look at the osgcamera example to see how.

Robert.
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