Okay, I was wrong: this is not related to the pagedLOD+databasepager I can reproduce the same behavior without my earth model if I keep the stars, sun, moon and mars models...
So I'm now trying to remove additional objects :-) => In fact I use a depthPartitionNode in that scene, could this be the source of the problem ??? Manu. 2010/2/2 Emmanuel Roche <[email protected]> > By the way, I also checked the camera/view details on the Screen stats, and > both display exactly the same content. > > Manu. > > > 2010/2/2 Emmanuel Roche <[email protected]> > > hello everyone, >> >> Just another strange issue I can't solve by myself here: >> >> I have a scene with an osgEarth earth model, >> I use a composite viewer to manage the display, >> >> -> When I use a single View on that scene everything is fine, and I get >> for instance something around 200fps >> -> As soon as I add an additional View on the same scene, my global >> framerate drops to no more than 30 fps ! >> >> I used the on screen statistics and noticed that when I have two views, >> then the first one takes ages during the draw phase whereas the second one >> seems to behave just fine. (the GPU phase is also a lot longer) (I'm using >> SingleThreaded mode for now) >> >> Also, this is when I use a shared context for my scene, >> >> If I disable context sharing, then with a single View everything is still >> fine, but with two views *both* views will take ages during the draw >> phase (and also a very long time for the GPU phase)... >> >> Strangely, this doesn't seem to happen when I don't have an osgEarth model >> in my scene (ie so it could be somehow PagedLODs & databasePager related ?) >> >> Did someone already face this situation ? Or do you have an idea where I >> should start investigating ? >> >> Thanks for you help guys ! >> >> Manu. >> >> >> >
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