Okay, I was wrong: this is not related to the pagedLOD+databasepager I can
reproduce the same behavior without my earth model if I keep the stars, sun,
moon and mars models...

So I'm now trying to remove additional objects :-)

=> In fact I use a depthPartitionNode in that scene, could this be the
source of the problem ???

Manu.


2010/2/2 Emmanuel Roche <[email protected]>

> By the way, I also checked the camera/view details on the Screen stats, and
> both display exactly the same content.
>
> Manu.
>
>
> 2010/2/2 Emmanuel Roche <[email protected]>
>
> hello everyone,
>>
>> Just another strange issue I can't solve by myself here:
>>
>> I have a scene with an osgEarth earth model,
>> I use a composite viewer to manage the display,
>>
>> -> When I use a single View on that scene everything is fine, and I get
>> for instance something around 200fps
>> -> As soon as I add an additional View on the same scene, my global
>> framerate drops to no more than 30 fps !
>>
>> I used the on screen statistics and noticed that when I have two views,
>> then the first one takes ages during the draw phase whereas the second one
>> seems to behave just fine. (the GPU phase is also a lot longer) (I'm using
>> SingleThreaded mode for now)
>>
>> Also, this is when I use a shared context for my scene,
>>
>> If I disable context sharing, then with a single View everything is still
>> fine, but with two views *both* views will take ages during the draw
>> phase (and also a very long time for the GPU phase)...
>>
>> Strangely, this doesn't seem to happen when I don't have an osgEarth model
>> in my scene (ie so it could be somehow PagedLODs & databasePager related ?)
>>
>> Did someone already face this situation ? Or do you have an idea where I
>> should start investigating ?
>>
>> Thanks for you help guys !
>>
>> Manu.
>>
>>
>>
>
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