I've managed to narrow the source of the problem even further: If I keep all my planet models and remove the stars then everything is still fine with 2 views !!!
=> So I'm on my star model now... this model is a simple geometry with about 110000 vertices, rendered as POINTS... I know I should cut this geometry into pieces, but could this really explain the problem I'm facing now ?? Manu. 2010/2/2 Emmanuel Roche <[email protected]> > Okay, I was wrong: this is not related to the pagedLOD+databasepager I can > reproduce the same behavior without my earth model if I keep the stars, sun, > moon and mars models... > > So I'm now trying to remove additional objects :-) > > => In fact I use a depthPartitionNode in that scene, could this be the > source of the problem ??? > > > Manu. > > > 2010/2/2 Emmanuel Roche <[email protected]> > >> By the way, I also checked the camera/view details on the Screen stats, >> and both display exactly the same content. >> >> Manu. >> >> >> 2010/2/2 Emmanuel Roche <[email protected]> >> >> hello everyone, >>> >>> Just another strange issue I can't solve by myself here: >>> >>> I have a scene with an osgEarth earth model, >>> I use a composite viewer to manage the display, >>> >>> -> When I use a single View on that scene everything is fine, and I get >>> for instance something around 200fps >>> -> As soon as I add an additional View on the same scene, my global >>> framerate drops to no more than 30 fps ! >>> >>> I used the on screen statistics and noticed that when I have two views, >>> then the first one takes ages during the draw phase whereas the second one >>> seems to behave just fine. (the GPU phase is also a lot longer) (I'm using >>> SingleThreaded mode for now) >>> >>> Also, this is when I use a shared context for my scene, >>> >>> If I disable context sharing, then with a single View everything is still >>> fine, but with two views *both* views will take ages during the draw >>> phase (and also a very long time for the GPU phase)... >>> >>> Strangely, this doesn't seem to happen when I don't have an osgEarth >>> model in my scene (ie so it could be somehow PagedLODs & databasePager >>> related ?) >>> >>> Did someone already face this situation ? Or do you have an idea where I >>> should start investigating ? >>> >>> Thanks for you help guys ! >>> >>> Manu. >>> >>> >>> >> >
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