Jason Daly wrote:
> David Glenn wrote:
> 
> > Hi, Sorry to trouble you on this, but I have to ask someone - to support my 
> > hypothesis on this issue!
> > 
> > I'm running Red Hat Enterprise 5.1 using a Gforce 8600 card using the 
> > latest driver from nvidia (119.52). 
> > 
> > I know that P4 stuff is old school and Performer is very old school! 
> > And there is most likely nobody else in the world that is being forced 
> > to do this but me, however here we go:
> > 
> > Up until a month ago I've been using a system that uses Core Duo system 
> > (until it cashed) and I was running a program that was running performer 
> > and basically the same program using OSG. Both where working normally - 
> > naturally OSG was working better than performer! 
> > 
> > Now, I'm running a P4 system (only deference is the CPU and double the 
> > memory) and the OSG using the same graphics card and the OSG version of my 
> > project is running happy but the version running Performer has slowed to a 
> > crawl when they run together.  
> > 
> > I ran top and found that OSG is taking up most of the CPU time making me 
> > think that OSG runs better on the Core Duo than the P4. My understanding 
> > from someone is that the P4 is not exactly a twin core but a single core 
> > using threading to behave as a two core system and the Core Duo is a true 
> > twin core system, hence OSG behaves better using the Core Duo! 
> > 
> > One idea that was brought up to me was to move up to a Quadro graphic card. 
> > Someone at PNY told me that it's the only card that works best under Linux 
> > for OGL.  
> > 
> > I know I'm going to get the Why are you doing this reaction, but that is 
> > the requirements! The user will be able to run Performer and OSG at the 
> > same time! The best answer I can come up with is "use Core Duo or better" 
> > but that means dumping 64 boxes! 
> > 
> > 
> 
> 
> I'd make sure both the OSG and Performer apps are running 
> single-threaded/single process (PFMP_APPCULLDRAW).
> 
> You can set the environment variable OSG_THREADING to "SingleThreaded" 
> to handle the OSG app.  I couldn't find an equivalent for Performer, so 
> you might have to edit the code and change/add the call to 
> pfMultiprocess(PFMP_APPCULLDRAW).
> 
> Also, I remember having issues with an Nvidia driver running multiple 
> contexts before.  What happens on that machine if you just run two 
> copies of either program (or two copies of glxgears, for that matter).  
> You can try turning off Vsync (set the __GL_SYNC_TO_VBLANK environment 
> variable to 0), as I remember this helping to work around it.
> 
> I don't think getting a Quadro will help you with this problem (that's 
> just PNY trying to sell you more expensive cards).  NVIDIA's Linux 
> support is way better than anyone else's, for both GeForce and Quadro.
> 
> --"J"
> 
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> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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> Post generated by Mail2Forum


Yes, I have the OSG program set to single thread. I've even tried cutting back 
on OSG's cycle time - that only had the effect of degrading the OSG cycle time. 

I may be quick to judge but I agree that the Core Duo is just a better 
processor than the P4 - I have used a Core Duo for over two years on some 
systems at home! Besides, I never promised these guys that OSG and Performer 
would ever work in concert with each other.  I guess, it was just a happy 
accident that it worked on the Core Duo!

I'll give the settings a try, but I think that I'm trying to race a Ferrari 
with a Volkswagen.  

As for the card! I had that feeling also, even though I was willing to run an 
experiment on one to try it out. According to an Engineer at Nvidia I met at 
Siggraph that if I was ever serous about doing OpenGL on Linux that I had to go 
Quadro! Yep! I thought it was a cheep sales pitch also!

I'll keep you informed, but I don't expect much improvement in results!

D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=24296#24296





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