J.P. Delport wrote: > Hi, > > Jason Daly wrote: > > > David Glenn wrote: > > > > > > > > > I know I'm going to get the Why are you doing this reaction, but that > > > is the requirements! The user will be able to run Performer and OSG at > > > the same time! The best answer I can come up with is "use Core Duo or > > > better" but that means dumping 64 boxes! > > > > > > > > > I'd make sure both the OSG and Performer apps are running > > single-threaded/single process (PFMP_APPCULLDRAW). > > > > You can set the environment variable OSG_THREADING to "SingleThreaded" > > to handle the OSG app. I couldn't find an equivalent for Performer, so > > you might have to edit the code and change/add the call to > > pfMultiprocess(PFMP_APPCULLDRAW). > > > > Also, I remember having issues with an Nvidia driver running multiple > > contexts before. What happens on that machine if you just run two > > copies of either program (or two copies of glxgears, for that matter). > > You can try turning off Vsync (set the __GL_SYNC_TO_VBLANK environment > > variable to 0), as I remember this helping to work around it. > > > > I don't think getting a Quadro will help you with this problem (that's > > just PNY trying to sell you more expensive cards). NVIDIA's Linux > > support is way better than anyone else's, for both GeForce and Quadro. > > > > you can also try fiddling with the cpu affinity of the OSG threads. > AFAIK in single threaded mode OSG would take CPU0 for rendering and move > the databasepager to CPU1. > > See this: > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/52734 > > Also grep the OSG code for "setProcessorAffinity". > > jp > > > > > > --"J" > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > This message is subject to the CSIR's copyright terms and conditions, e-mail > legal notice, and implemented Open Document Format (ODF) standard. > The full disclaimer details can be found at > http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, > and is believed to be clean. MailScanner thanks Transtec Computers for their > support. > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
So far I haven’t had any issues with data handling and display, but it's a nice thing to know about - just in case. Thanks! Is there any kind of thread handling in QT that is useful? I am using QT on the OSG part (that I wrote), but I have never look into it about having any thread control! D Glenn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24305#24305 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

