Hi Nick, Yes, this was my idea of course... but as a developper, I'm lazy and would like to find something ready to use! ;) I'll certainly code, anyway.
Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Trajce (Nick) Nikolov" <[email protected]> a écrit : > Hi Sukender, > > > you can write it your self, it;s easy. You iterate over the primitives > and update the normal array. You should use node visitor and apply > that on all geodes. Really simple piece of code > > -Nick > > > > On Thu, Feb 18, 2010 at 2:32 PM, Sukender < [email protected] > wrote: > > > Hi all, > > Is there a piece of code that duplicates normals (or colors, or any > other value of the same kind) to get BIND_PER_VERTEX instead of > BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.? > An out-the-box solution is prefered, of course! ;) > > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

