Hi Nick,

Yes, this was my idea of course... but as a developper, I'm lazy and would like 
to find something ready to use! ;)
I'll certainly code, anyway.

Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Trajce (Nick) Nikolov" <[email protected]> a écrit :

> Hi Sukender,
> 
> 
> you can write it your self, it;s easy. You iterate over the primitives
> and update the normal array. You should use node visitor and apply
> that on all geodes. Really simple piece of code
> 
> -Nick
> 
> 
> 
> On Thu, Feb 18, 2010 at 2:32 PM, Sukender < [email protected] > wrote:
> 
> 
> Hi all,
> 
> Is there a piece of code that duplicates normals (or colors, or any
> other value of the same kind) to get BIND_PER_VERTEX instead of
> BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.?
> An out-the-box solution is prefered, of course! ;)
> 
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
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