Hi all, Is there a piece of code that duplicates normals (or colors, or any other value of the same kind) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.? An out-the-box solution is prefered, of course! ;)
Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

