Hi all,

Is there a piece of code that duplicates normals (or colors, or any other value 
of the same kind) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, 
BIND_PER_PRIMITIVE_SET, etc.?
An out-the-box solution is prefered, of course! ;)

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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