> .... I'm lazy ...
I must admit I know what you mean LOL :)

-Nick


On Thu, Feb 18, 2010 at 2:45 PM, Sukender <[email protected]> wrote:

> Hi Nick,
>
> Yes, this was my idea of course... but as a developper, I'm lazy and would
> like to find something ready to use! ;)
> I'll certainly code, anyway.
>
> Thanks.
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
> ----- "Trajce (Nick) Nikolov" <[email protected]> a écrit :
>
> > Hi Sukender,
> >
> >
> > you can write it your self, it;s easy. You iterate over the primitives
> > and update the normal array. You should use node visitor and apply
> > that on all geodes. Really simple piece of code
> >
> > -Nick
> >
> >
> >
> > On Thu, Feb 18, 2010 at 2:32 PM, Sukender < [email protected] > wrote:
> >
> >
> > Hi all,
> >
> > Is there a piece of code that duplicates normals (or colors, or any
> > other value of the same kind) to get BIND_PER_VERTEX instead of
> > BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.?
> > An out-the-box solution is prefered, of course! ;)
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to