> .... I'm lazy ... I must admit I know what you mean LOL :) -Nick
On Thu, Feb 18, 2010 at 2:45 PM, Sukender <[email protected]> wrote: > Hi Nick, > > Yes, this was my idea of course... but as a developper, I'm lazy and would > like to find something ready to use! ;) > I'll certainly code, anyway. > > Thanks. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Trajce (Nick) Nikolov" <[email protected]> a écrit : > > > Hi Sukender, > > > > > > you can write it your self, it;s easy. You iterate over the primitives > > and update the normal array. You should use node visitor and apply > > that on all geodes. Really simple piece of code > > > > -Nick > > > > > > > > On Thu, Feb 18, 2010 at 2:32 PM, Sukender < [email protected] > wrote: > > > > > > Hi all, > > > > Is there a piece of code that duplicates normals (or colors, or any > > other value of the same kind) to get BIND_PER_VERTEX instead of > > BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.? > > An out-the-box solution is prefered, of course! ;) > > > > Cheers, > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > > http://pvle.sourceforge.net/ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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