Hi all, I am thinking of taking the existing AnimationPathManipulator class and tweaking it so that it iterpolates between keyframes with frames, not time. so lets say I have defined two keyframes at 'time 0'@position X and 'time 100' @ position Y, instead of interpolating that in 0 to 100 seconds, I want simply want to interpolate X to Y in 100 frames.
The reasoning behind this is that I want to capture flyover video and have reproducibility of my captures. Using the current APM, the captures would be dependent on the FPS performance of my machine and if it varies during capturing, my video will look "off". If I interpolate based on frames, then regaurdless of the fps, all frames will be exactly the same and evenly spaced. Is there already functionality like this in OSG? I haven't fully looked into APM, so it might have this functionality hidden inside it... Thank you! Cheers, Nick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24365#24365 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

