On 23 February 2010 18:00, Andrew Cunningham <[email protected]> wrote:
> Hi, > I have to make our Windows OSG app function in a reasonable manner under > Microsoft Remote Desktop, which means OpenGL 1.1.0 > > In general it actually works pretty well but at each window refresh, I am > getting a > Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,) > > > What is the best way to track down why I am getting this error? > > Andrew > I can't help with the error, but we've had some discussions in work about running OSG over M$ Remote Desktop. It does mostly work ok as long as you aren't doing continuous updates, but my boss mentioned Mesa has s/w rendering and much better support for openGL, including GLSL support. I've not had time to experiment with it myself, but I thought I'd mention it. If you have a play, I'd be interested to hear what the performance is like compared to the M$ dll. My guess is that the mesa s/w render will give better performance. After all you can't beat geeks on a graphics bender. :) There may also be citrix if terminal services isn't mandated: http://community.citrix.com/display/ocb/2007/11/02/Pictor+demo+-+OpenGL+graphics+acceleration+for+Presentation+Server But that's from 2007 and I haven't found any updated info on that. Also FYI: http://blogs.msdn.com/rds/archive/2009/06/19/changes-to-remoting-model-in-rdp-7.aspx -- http://www.ssTk.co.uk
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

