Ben Cain wrote:
Hello,
Is there a way to repeatedly/efficiently update an OSG texture's data
... for example imagery data that is being updating in system memory
(e.g. from a sensor capture device).
I've tried updating an OSG texture using texture2D->setImage(data) ...
but it is very slow. Again, the image data is already in memory.
You might try using PBOs (pixel buffer objects). I think the
osgscreencapture example shows them in action.
--"J"
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