J.P. Delport wrote: > Hi Ben, > > I'm not sure if you are still scaling the image... If you are using > Texture2D you can call texture->setResizeNonPowerOfTwoHint(false); on > them to do not scale before uploading. Modern GPU are quite OK with non > power of two textures. You can also use TextureRectangle instead of > Texture2D. > >
Sounds interesting! I assume that using TextureRectangle does not auto-resize the image file like Texture2D does? If so, that would solve one of my pet peeves in my life! Not to mention a consequence of letting users add graphic map images in my project – since I don’t expect them to understand the powers of two problem. That would save me some future grief! D Glenn! ------------------------ D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25123#25123 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

