Ben Cain wrote:
Thanks Jason.
I've used FBOs before for render-to-texture. I'll take a look at PBOs.
No problem. There's also the osg::ImageStream class. It's subclassed
in the ffmpeg plugin and used in the osgmovie example for streaming
movies to texture. If you've got an image stream from a hardware device
that you're trying to use for texturing, then you might want to take
advantage of that structure, since it's already there.
--"J"
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