Ben Cain wrote:
Thanks Jason.

I've used FBOs before for render-to-texture.  I'll take a look at PBOs.

No problem. There's also the osg::ImageStream class. It's subclassed in the ffmpeg plugin and used in the osgmovie example for streaming movies to texture. If you've got an image stream from a hardware device that you're trying to use for texturing, then you might want to take advantage of that structure, since it's already there.

--"J"

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