Thanks Jason. I've used FBOs before for render-to-texture. I'll take a look at PBOs.
On Thu, Feb 25, 2010 at 3:05 PM, Jason Daly <[email protected]> wrote: > > You might try using PBOs (pixel buffer objects). I think the > osgscreencapture example shows them in action. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

