Hi everyone, I am pretty new to OSG, and have been trying to create an application that uses OSG for Augmented Reality. I am using OSG 2.8.1.
In order for the augmented reality to be rendered properly, I need to set up the OSG camera with parameters for the human eye (the application uses an optical see through screen to display the augmented information, the background/reality is observed through the display). I am setting the position and orientation as the view matrix, this seems to work fine. What I am having some trouble with is setting up the projection matrix. As far as I know, this is where I have to include the internal parameters of the camera being modeled. For a simple set up this includes the focal distances (along the axes of the image plane) and the center of the image plane, and is described by the matrix: fx 0 cx 0 fy cy 0 0 1 If anyone could help me out here, it would be greatly appreciated. Thank you, Yashodhan -- Yashodhan Nevatia Systems Engineer Space Applications Services Leuvensesteenweg 325 B-1932 Zaventem Belgium Tel: +32 (0)2-721.54.84 Fax: +32 (0)2-721.54.44 URL: www.spaceapplications.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

