Hi Alessandro,

For image-based lighting, you can have a look in the Orange Book (OpenGL Shading Language), chapter 12 (Lighting). There are some shaders for image-based lighting with a cube map, and you can use them with a HDR cube map (have a look in the osgvertexprogram for cube map example, and use the hdr or exr plugin to load your hdr images).

Best regards,
Josselin.



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