Hi Serge, you can tune this by the Z coordinates of your quad and the text. Make the Z of the quad for example -0.1, and for the text -0.2 (or something like that, play with it). It should hide the text then
-Nick On Tue, Mar 2, 2010 at 4:49 PM, Serge Lages <[email protected]> wrote: > Hi all, > > I am having a problem with text rendering for a simple HUD, here is what I > am trying to do : > > -> Create an HUD camera with a osg::Camera with an ortho 2D projection > -> Write a simple text with osgText > -> Put a quad above the text to hide the text > > So my scene graph looks like that : > > osg::Camera > | > --- osg::Geode - osgText::Text > | > --- osg::Geode - osg::Geometry > > My camera has GL_DEPTH_TEST to OFF but with this setup the text is rendered > above my quad. You can find attached a picture showing the problem and my > code. Am I doing something wrong ? Do I need to set the renderbins of my > objects manually to get them rendered in the correct order ? > > Thanks in advance for your help. > Cheers, > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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