Hi all,
I am having a problem with text rendering for a simple HUD, here is what I am trying to do :
-> Create an HUD camera with a osg::Camera with an ortho 2D projection
-> Write a simple text with osgText
-> Put a quad above the text to hide the text
So my scene graph looks like that :
osg::Camera
|
--- osg::Geode - osgText::Text
|
--- osg::Geode - osg::Geometry
My camera has GL_DEPTH_TEST to OFF but with this setup the text is rendered above my quad. You can find attached a picture showing the problem and my code. Am I doing something wrong ? Do I need to set the renderbins of my objects manually to get them rendered in the correct order ?
Thanks in advance for your help.
Cheers,