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-----Original Message-----
From: Serge Lages
Sent: Mar 3, 2010 3:36 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Text rendering order

Hi Trajce,

Thanks for your help but it doesn't work, I need to enable depth tests to make it work but it's not possible in my case. I think the only solution will be to set manually renderbins to my objects to control the order.

Cheers,

On Wed, Mar 3, 2010 at 9:13 AM, Trajce (Nick) Nikolov <[email protected]> wrote:
Hi Serge,

you can tune this by the Z coordinates of your quad and the text. Make the Z of the quad for example -0.1, and for the text -0.2 (or something like that, play with it). It should hide the text then

-Nick


On Tue, Mar 2, 2010 at 4:49 PM, Serge Lages <[email protected]> wrote:
Hi all,

I am having a problem with text rendering for a simple HUD, here is what I am trying to do :

-> Create an HUD camera with a osg::Camera with an ortho 2D projection
-> Write a simple text with osgText
-> Put a quad above the text to hide the text

So my scene graph looks like that :

osg::Camera
|
--- osg::Geode - osgText::Text
|
--- osg::Geode - osg::Geometry

My camera has GL_DEPTH_TEST to OFF but with this setup the text is rendered above my quad. You can find attached a picture showing the problem and my code. Am I doing something wrong ? Do I need to set the renderbins of my objects manually to get them rendered in the correct order ?

Thanks in advance for your help.
Cheers,

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--
Serge Lages
http://www.tharsis-software.com
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