Jason Daly wrote:
> David Glenn wrote:
> Both Texture2D and TextureRectangle can work with non-power of two 
> textures, if your graphics hardware supports it.  Every OpenGL 
> 2.0-compatible graphics card should handle this without a problem.
> 
> The main difference with TextureRectangle is that it uses non-normalized 
> texture coordinates, so if you have a 640x480 image, your texture 
> coordinates on your geometry must range from 0-639 and 0-479 to show the 
> whole image.
> 
> The simplest thing to do is to call setResizeNonPowerOfTwoHint(false) on 
> your Texture2D object, and all should be well.
> 
> 


Funny thing J, for what it's worth, the Performer code still gives me the Magic 
Number Error if I feed it any texture that is wrong and I know I'm using OpenGL 
2.0. So I thought in that case it was a performer thing. Well I’m talking about 
5+ year old code at best, that was hacked from something that was designed to 
run on an old SGI box. God knows what I'm going to get out of it!

D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=25148#25148





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