Hi Guy,
the behaviour of multisampling is quite well defined - the more samples you
request, the more accurate the render will be. Yes, objects smaller than a
pixel may not be rendered. Why is that a problem for you?

The behaviour of smooth rendering is not well defined. It's a hint to the
OpenGL implementation, nothing more. To find out how it behaves on a
particular graphics card you'll have to experiment.

On 9 March 2010 14:32, Guy <[email protected]> wrote:

>  Hi all,
>
>  Thanks again for your answers, I've read about Multi-sampling, SMOOTH
> rendering and centroid variables. It all helped a lot.
>
>
>
> I've few questions regarding these issues that were not clear:
>
> With multisampling:
>
> -          if none of the samples falls within the intersection of the
> object and the pixel, than nothing will be rendered? Does it mean that tiny
> objects will disappear?
>
> -          multi-sampling can never be accurate, right? I mean almost
> never can set the object alpha to the object pixel coverage percentange?
>
> With SMOOTH rendering:
>
> -          is it more accurate than multisampling? Is it possible that
> OpenGL implementation will not calculate the pixel coverage correctly?
>
> -          Does it works slower or faster than multisampling?
>
> -          Will it work even for tiny objects?
>
>
>
>
>
> Thanks,
>
>  Guy.
>
>
>
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>
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