Hi all,

 Thanks again for your answers, I've read about Multi-sampling, SMOOTH
rendering and centroid variables. It all helped a lot.

 

I've few questions regarding these issues that were not clear:

With multisampling: 

-          if none of the samples falls within the intersection of the
object and the pixel, than nothing will be rendered? Does it mean that
tiny objects will disappear?

-          multi-sampling can never be accurate, right? I mean almost
never can set the object alpha to the object pixel coverage percentange?

With SMOOTH rendering:

-          is it more accurate than multisampling? Is it possible that
OpenGL implementation will not calculate the pixel coverage correctly?

-          Does it works slower or faster than multisampling?

-          Will it work even for tiny objects?

 

 

Thanks,

 Guy.

 

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