Yes I have not patched any code.

However, I have either created OR patched CMakeLists.txt files.
png for example was built without some functionality we needed...

Collada came with 1_35_0, so I stuck to that version. Do not know if that
should matter, most probably not.
Boost is the tagget 1_35_0 version yes.

/Anders


On Mon, Mar 22, 2010 at 2:44 PM, Luigi Calori <l.cal...@cineca.it> wrote:

> Hi Anders....
> much better late than never.... Thanks
> I' ll look at your solution and try to use your CMakeLists
> I see you provide the sources as an integrated stuff... does it mean you
> did not had to patch the original source?
> If not, I' ll try to extract patches from your sources against original
> sources to uniform them in my
> ExternalPackage based cmake packages available at
> http://3d.cineca.it/storage/bazaar_repo/CmakeDeps/lib/wt/
> I see you have used  selected boost 1_35_0 while there is a 1.41 ...
>
> Is this a requirement of collada?
> In that case, is it the unpatched version available at
> http://sourceforge.net/projects/boost/files/boost/1.35.0/  ?
>
> Thanks again
>             Luigi
>
> Anders Backman wrote:
>
>> Late late late.
>>
>> But here is my prebuilt 64/32bit dependency package.
>> Including the source/cmakelists.txt files for building it.
>>
>> Boost included, however only system and filesystem is built.
>> Same version as required by Collada 2.1.
>>
>> http://www.vrlab.umu.se/public/
>>
>>
>> Cheers, Anders
>>
>> On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell 
>> <dlcaldwel...@gmail.com<mailto:
>> dlcaldwel...@gmail.com>> wrote:
>>
>>    Sorry; what I meant was, boost is experimenting using cmake to build
>>    boost, as an alternative to their boost build system.
>>
>>    Hope this helps...
>>
>>    D.J.
>>
>>    On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell
>>    <dlcaldwel...@gmail.com <mailto:dlcaldwel...@gmail.com>> wrote:
>>    > Maybe slightly off topic, but somewhat related: boost is currently
>>    > experimenting/working on a cmake build alternative for their system.
>>    > Perhaps this could help (confirm) your setup(s)?
>>    >
>>    > Keep us all posted on the 64bit front...
>>    >
>>    > Thanks...
>>    >
>>    > D.J.
>>    >
>>    > On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
>>    > <mpistorius....@googlemail.com
>>    <mailto:mpistorius....@googlemail.com>> wrote:
>>    >> Excellent news!  Thank you, that will be really helpful!
>>    >>
>>    >> Regards,
>>    >> Morne
>>    >>
>>    >> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman
>>    <ande...@cs.umu.se <mailto:ande...@cs.umu.se>> wrote:
>>    >>> I managed to build what I need in 64bit.
>>    >>> My take on it was to cmakeify them all.
>>    >>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png
>>    and zlib was
>>    >>> alredy cmakified.)
>>    >>> There are a few which Im not interested in, including jasper,
>>    tiff and a few
>>    >>> more.
>>    >>> I can certainly pack this into a zip including the
>>    bin/lib/include content.
>>    >>> I'll see if I get it done tomorrow.
>>    >>> Took a while though to get everything to build, which everyone
>>    (including
>>    >>> the Collada team would open their eyes and spot CMake.
>>    >>>
>>    >>>
>>    >>> /A
>>    >>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori
>>    <l.cal...@cineca.it <mailto:l.cal...@cineca.it>> wrote:
>>    >>>>
>>    >>>> Hi, I ' m building a somehow cmaked, static version of the
>>    (currently
>>    >>>> basic) osg dependencies.
>>    >>>> I' m trying also to make it extensible by keeping patch and
>>    compiler
>>    >>>> options in separate folders.
>>    >>>> I attach a zip of my current repo:
>>    >>>> try to build the Assemblies/test2 folder with latest 2.8 cmake.
>>    >>>> It should work also for win64 i tested with msvc9 32
>>    >>>>
>>    >>>> Hope it helps
>>    >>>> Luigi
>>    >>>>
>>    >>>>
>>    >>>> Morné Pistorius wrote:
>>    >>>>>
>>    >>>>> Hi Anders,
>>    >>>>>
>>    >>>>> How did you get on with this?  Were you able to build the
>>    third party
>>    >>>>> dependencies for Win64?  A third party package, even with
>>    just the
>>    >>>>> basic dependencies to build most of OSG, would really be
>>    helpful.  I
>>    >>>>> was about to start building my own when I found this thread,
>>    and hoped
>>    >>>>> you had beat me to it! :)
>>    >>>>>
>>    >>>>> Cheers,
>>    >>>>> Morne
>>    >>>>>
>>    >>>>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman
>>    <ande...@cs.umu.se <mailto:ande...@cs.umu.se>>
>>
>>    >>>>> wrote:
>>    >>>>>
>>    >>>>>>
>>    >>>>>> Hi all. Looong  time no see.
>>    >>>>>> Im currently trying to build OSG on 64bit under windows
>>    (VS2009).
>>    >>>>>> Getting all the dependencies over to 64bit is a....pain.
>>    >>>>>> I did a quick search through forum/mail, and it seems that
>>    not many does
>>    >>>>>> this.
>>    >>>>>> Is there ANYONE with a prebuilt package including Collada
>>    (with boost,
>>    >>>>>> pcre,
>>    >>>>>> libxml), jpeg, png, zlib for 64bit windows?
>>    >>>>>>
>>    >>>>>> The Cmake:d versions of jpeg, zlib, png was certainly a big
>>    help.
>>    >>>>>> But before I dig into this, perhaps someone has a prebuilt
>>    package?
>>    >>>>>> --
>>    >>>>>>
>>    >>>>>> /Anders
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>>    >>>>>>
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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>>    >>>>>>
>>    >>>>>>
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>> --
>> __________________________________________
>> Anders Backman, CTO  Algoryx Simulation AB
>> Uminova Science Park, Box 7973,  SE-907 19
>> Umeå,  Sweden
>> and...@algoryx.se <mailto:and...@algoryx.se> http://www.algoryx.se
>>
>> Cell: +46-70-392 64 67
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-- 
__________________________________________
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Uminova Science Park, Box 7973,  SE-907 19
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