Thanks, Cedric. I found r10362 had this change, and it's now merged into
the 2.8 branch. I definitely get different results, but haven't had a
chance to compare to trunk, so if you could please take a look and let
me know if it's now correct, I'd appreciate it.
-Paul
Cedric Pinson wrote:
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On 03/22/10 22:03, Cedric Pinson wrote:
On 03/22/10 20:15, Robert Osfield wrote:
Hi Cedric,
On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
<[email protected]> wrote:
I tried osgAnimation with this release, and there is difference
with the trunk behavior. The test is to use
osganimationhardware with bignathan.osg the one with the trunk
works as expected and the one in this release seems to blend
multiple animations.
It looks like the clone problem... because i instanciate
multiple
item
from the input. I will try to check it this evening
Didn't you provide updated .osg files for the changes in
osgAnimation? Could there be a coupling between other changes in
OpenSceneGraph-Data and which version of osgAnimation you have?
I presume 2.8.3 will need to have a new OpenSceneGraph-Data made
from it's own svn/trunk.
Robert. _______________________________________________ osg-users
mailing list [email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
I dont know yet the format should be the same if osgAnimation is
synced to trunk, so i am doing some diff to check where it could
have a problem
Cheers, Cedric
I think i get it comes from node.cpp:
diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp
77c77
< _updateCallback(node._updateCallback),
- ---
_updateCallback(copyop(node._updateCallback.get())),
80c80
< _cullCallback(node._cullCallback),
- ---
_cullCallback(copyop(node._cullCallback.get())),
copying Node.cpp into the release 2.8.3 works as expected
Cheers,
Cedric
- --
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net
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