Jean-Sébastien Guay wrote:
Hi Paul,

Building now, Windows 7 64 bit, VC9 sp1, 32 bit build. After building
I'll test what I can.

Builds fine. I've also set up a nightly build (called "Whitestar_vc9sp1 (2.8 branch)").

Thanks. I'm also running daily CDash builds for Windows and Darwin/OSX, though we still have the reporting issue with Darwin that I've mentioned before. (The Darwin build fails to report any errors when the build fails, and always reports that the build took less than a minute even though it clearly takes about 40 minutes. Not sure what's going wrong here.)

As for testing, I've tested a few models in osgviewer, as well as the fbx plugin and the dae plugin. The fbx plugin seems to indeed have all the latest fixes, and the dae plugin is missing several fixes (as expected).

I have to apologize about the dae plugin. I was just too chicken to go through with the merge, after a couple attempts. :-(

Other than that, could you make a list of what 2.8.3 is supposed to fix over 2.8.2, and from that list maybe we can devise a list of tests to run to confirm that those things, at least, are really fixed?

The wiki page has a bullet point summary of major changes, plus also contains a nearly complete list of revisions merged from trunk:
  http://www.openscenegraph.org/projects/osg/wiki/Support/283release
Are you after more info than that? (Perhaps a more human-readable list of changes, instead of just revision numbers?)

Tomorrow I'll test 2.8.3 in our software which will make for a more complete test.

Thanks. I'm also testing with my external projects.
   -Paul



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