-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 03/22/2010 05:31 PM, Paul Martz wrote: > Hi all -- Here's an update on the 2.8.3 release, and a plea for > testing. > > The 2.8.3 release is slightly behind my original schedule, but > nonetheless getting close to a release candidate. > > ISSUES: There are two open issues at this point: > > 1. XCode project files need to be updated. (Stephan, will you have > any time to contribute this in the near future, or do we need > another volunteer?) > > 2. Updates to the DAE plugin and osgManipulators nodekit. These > are late feature requests. > > I'm concerned about updating these two modules. The changes for > both these modules are not limited to the modules themselves, and > require changes to core OSG and elsewhere. Many changes on trunk > often depend on previous changes, and chasing all of them down with > a high level of confidence is difficult. It would certainly > introduce issues if I missed any required changes. > > Let me make this suggestion: Let's leave DAE and osgManipulators > out of the 2.8.3 release. If someone really wants them, and can't > wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The > benefit of this approach is that it doesn't prevent 2.8.3 from > getting out the door in a timely fashion, should merging these > changes produce instability that would otherwise delay the > release. > > Does this make sense? > > TESTING: Please test the 2.8 branch if you have time. For > convenience, here's the 2.8 branch URL: > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 > > > > I'd appreciate build/run testing for the following platforms and > features: > > Platforms: Mac 10.5/10.6 32/64bit Windows XP/Vista/7, 32/64bit > *nix, 32/64bit Features (latest stuff from trunk): osgAnimation > nodekit
Hi Paul, I tried osgAnimation with this release, and there is difference with the trunk behavior. The test is to use osganimationhardware with bignathan.osg the one with the trunk works as expected and the one in this release seems to blend multiple animations. It looks like the clone problem... because i instanciate multiple item from the input. I will try to check it this evening Cheers, Cedric > FBX plugin 3ds plugin (esp writer capability) ImageIO plugin > QuickTime plugin Inventor plugin ply plugin ffmpeg plugin > > There were also minor bug fixes to the 3dc, ac, dds, and flt > plugins. > > When you send a test report, please mention which plugins you are > building, as not all plugins build by default of course. > > Once we get the XCode project files updated, I'll tag a release > candidate, and further candidates will follow as needed. I'm still > hoping for a 31 March release date. If we start testing now, this > should give us plenty of time for testing and resolving issues. > > Thanks! -Paul > > > _______________________________________________ osg-users mailing > list [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > - -- > Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkunwBYACgkQs6ZHzVQN0IhTXgCeLEUVR8TDky5auyaxv2DwOOez jmoAnRZVzeCpOdci9A9aPXMwn4lzMkyP =2zW5 -----END PGP SIGNATURE-----
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