Hi,
I have a large terrain with other geometries on it, and im trying to do some
culling on this scene. One of the things i´ve been trying is to keep a minimun
far plane distance, but mountains on terrain are cut due to the far plane.
For solving this i tried to render terrain and the geometry over it on
different cameras with different fal planes, but i just get a black screen when
i change the camera projection matrix.
The idea is something like this:
- Viewer -> MainCamera
|-> Camera1 -> (terrain in render bin -5, big far)
|-> Camera2 -> all the other things in scene, small far.
Any idea of how can i make this?
Thank you!
Cheers,
J
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http://forum.openscenegraph.org/viewtopic.php?p=26191#26191
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