Hi,

I have a large terrain with other geometries on it, and im trying to do some 
culling on this scene. One of the things i´ve been trying is to keep a  minimun 
far plane distance, but mountains on terrain are cut due to the far plane.
For solving this i tried to render terrain and the geometry over it on 
different cameras with different fal planes, but i just get a black screen when 
i change the camera projection matrix.
The idea is something like this:

- Viewer -> MainCamera
                     |-> Camera1 -> (terrain in render bin -5, big far)
                     |-> Camera2 -> all the other things in scene, small far.

Any idea of how can i make this?


Thank you!

Cheers,
J

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http://forum.openscenegraph.org/viewtopic.php?p=26191#26191





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