if you are going to render whole scene again, i did not understand where
culling is?
and also i dont believe culling far plane is a good idea if you are
rendering large area, the increment of performance will not be dramatic.

i suggest you to draw terrain in different levels of details. i render 100km
x 100km terrain by LOD instead of culling them.

On Fri, Mar 26, 2010 at 3:15 PM, Joseba Rodriguez <
[email protected]> wrote:

> Hi,
>
> I have a large terrain with other geometries on it, and im trying to do
> some culling on this scene. One of the things i´ve been trying is to keep a
>  minimun far plane distance, but mountains on terrain are cut due to the far
> plane.
> For solving this i tried to render terrain and the geometry over it on
> different cameras with different fal planes, but i just get a black screen
> when i change the camera projection matrix.
> The idea is something like this:
>
> - Viewer -> MainCamera
>                     |-> Camera1 -> (terrain in render bin -5, big far)
>                     |-> Camera2 -> all the other things in scene, small
> far.
>
> Any idea of how can i make this?
>
>
> Thank you!
>
> Cheers,
> J
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26191#26191
>
>
>
>
>
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>



-- 
Ufuk Gün
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