you can also control the LOD scale by
viewer->getCamera()->setLODScale(value). Higher the value lower LODs will be
closer
-Nick


On Fri, Mar 26, 2010 at 3:57 PM, Ufuk Gun <[email protected]> wrote:

> if you are going to render whole scene again, i did not understand where
> culling is?
> and also i dont believe culling far plane is a good idea if you are
> rendering large area, the increment of performance will not be dramatic.
>
> i suggest you to draw terrain in different levels of details. i render
> 100km x 100km terrain by LOD instead of culling them.
>
>
> On Fri, Mar 26, 2010 at 3:15 PM, Joseba Rodriguez <
> [email protected]> wrote:
>
>> Hi,
>>
>> I have a large terrain with other geometries on it, and im trying to do
>> some culling on this scene. One of the things i´ve been trying is to keep a
>>  minimun far plane distance, but mountains on terrain are cut due to the far
>> plane.
>> For solving this i tried to render terrain and the geometry over it on
>> different cameras with different fal planes, but i just get a black screen
>> when i change the camera projection matrix.
>> The idea is something like this:
>>
>> - Viewer -> MainCamera
>>                     |-> Camera1 -> (terrain in render bin -5, big far)
>>                     |-> Camera2 -> all the other things in scene, small
>> far.
>>
>> Any idea of how can i make this?
>>
>>
>> Thank you!
>>
>> Cheers,
>> J
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=26191#26191
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Ufuk Gün
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to