Thaks for your suggestions, ill make some research and think about it. Igive my 
camera a projection matrix, as my terrain is quite big (at this time i dont use 
PagedLod) and i dont want to loose too much precission on depth buffer. The far 
plane culling is also a reason for this.

Anyway, how does people manage this things usually?

Other idea could be to use lods for terrain patches and disable the fustrum 
culling for the far lod ranges... (but perhaps this would make these artifacts 
you mentioned)

Thanks for your comments!

Joseba

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http://forum.openscenegraph.org/viewtopic.php?p=26215#26215





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