Thaks for your suggestions, ill make some research and think about it. Igive my camera a projection matrix, as my terrain is quite big (at this time i dont use PagedLod) and i dont want to loose too much precission on depth buffer. The far plane culling is also a reason for this.
Anyway, how does people manage this things usually? Other idea could be to use lods for terrain patches and disable the fustrum culling for the far lod ranges... (but perhaps this would make these artifacts you mentioned) Thanks for your comments! Joseba ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26215#26215 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

