Robert Osfield wrote:
Hi Paul,
On Wed, Mar 31, 2010 at 3:57 PM, Paul Martz <[email protected]> wrote:
Does anyone have any other thoughts or ideas on this? Seems like we need a
policy that we can use in OSG going forward, so that this same issue doesn't
keep creeping back into the code (only to be discovered the day before the
scheduled release :-( ...)
If the code is C++ then I would be inclined towards using unique
namespaces for the different plugins. Some already do this. If the
the code is C or pulled into from an external project like lib3ds then
use of namespaces is problematic so making sure names are unique would
be appropriate.
Thanks for the feedback. I am able to reproduce this issue on Windows, and there
is also a symbol collision, as suspected, with the FBX plugin. I'll work on the
namespace solution and see how far I get. Whee!
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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