Robert Osfield wrote:
If the code is C++ then I would be inclined towards using unique
namespaces for the different plugins.  Some already do this.  If the
the code is C or pulled into from an external project like lib3ds then
use of namespaces is problematic so making sure names are unique would
be appropriate.

Hi Robert -- I added namespaces to the FBX and 3DS plugins, but left the OBJ plugin alone. This has resolved the issue for the 2.8.3 release.

This is on the 2.8 branch as revision 11303. If the merge back to trunk turns difficult, let me know, and I'll do the change there and post full changed files to osg-submissions as usual. (Now that I've already committed the change, I'm thinking we should also use the same convention in OBJ, for consistency, so you might want to consider that for trunk.)
--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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