Hi Martins,

We have done this for small areas and it works alright ( just editing
the leaf tiles ).

Thanks for confirming that this workflow should work.

When you convert from a --TERRAIN based ive file to flt, this gets
converted to geometry. Then when you convert back to ive, you still have
geometry. I don't remember the size difference, but we have noticed an
increase in size.

Oh yeah, I had forgotten about the osgTerrain::Terrain technique... We always generate polygonal databases because we need to read the triangle mesh from the file separately for collision detection, so I hadn't considered that case. So yeah, in that case, the file size would go up quite a lot.

I guess the only way to really edit the terrain of a --TERRAIN-based database would be to edit the source imagery... But I don't know of any tools that would facilitate this or even if it would be feasible.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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