"John Galt" writes: > Hi, > > I have setup my view as > > view->getCamera()->setViewMatrixAsLookAt(eye, center, up); > > eye, center and up are osg::Vec3 elements. > > I have my eye and up as constant. When I change my center vector, the > Camera's position is changing! > > Can anyone explain why? Shouldn't the camera's position (X,Y,Z) be fixed if > the eye vector is constant?
John, eye and center are not vectors but points. When you use them in setViewMatrixAsLookAt, you actually mean "from eye to center". -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

