"John Galt" writes:

> Even if that is the case,

Believe me, it is:

http://www.opengl.org/wiki/GluLookAt_code

>when my eye is fixed and center is changing, should I see the view as a camera 
>that is rotating about a fixed point? Why is it that I am seeing the camera 
>rotate about a moving point?

I think it is difficult to see if you are rotating about a moving point
or not. The best action to take is to check the numbers. Look at the
matrix of the camera you built and see what the translational part looks
like. Check also that your camera is not influenced by any
transformation above it in the scene graph.

--
Alberto
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