Thanks for your answers!
As you supposed, I can't upgrade to the SVN version. I will have a look at your code, and try to reproduce it. Actually, I've been a bit stupid because I also thought about modifying the ScreenCaptureHandler class, but directly in the osg build instead of deriving it :O [Arrow] IMHO, the only thing I need to do is to add a bool allowing me to bypass the key pressing, which was what I tried to do on the osg version of ScreenCaptureHandler (and couldn't, because I couldn't modify the header). So I will try this, hoping that this is the good solution because I'm running out of time :/ > I think this sounds like an FAQ problem -- something about JPEG not > supporting the pixel > format you're trying to save. Try saving as a PNG -- it might be something to > do with an > alpha channel or something that JPEG can't handle. Might be, but I don't think so: I also tried others formats not supported, and these were simply empty files, whereas mine is not empty, has the good size but is black. > Well, OpenGL and OSG are complex indeed, but apart from that one problem, I always found a way to accomplish my will ;) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26495#26495 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

