Forgot to mention: under MSVC, I've put /OPT:NOREF to avoid symbols from being excluded when linking static libs.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Sukender" <[email protected]> a écrit : > Hi Laurens, hi all, > > Hum, could you give me a hint, please? If I write: > class BBB : public osgDB::ReaderWriter {... blah blah blah ...}; > REGISTER_OSGPLUGIN(bbb, BBB) > in "bbb.cpp" (in my main exe), then the "BBB" reader/writer is > constructed and added to the registry when process loads. > > However if I put that .cpp in a static lib, which is linked to my main > exe, then the "BBB" reader/writer is never built (nor added to the > registry). > As far as I know, static libs are roughly a bunch of objects! Were's > the difference? > > And of course, using USE_OSGPLUGIN() doesn't work. > > > BTW, The feature you're mentioning seems interesting. Is there any > chance you release the code, under a licence or another? > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Laurens Voerman" <[email protected]> a écrit : > > > Hi Sukender, > > > > my modified dds reader is able to skip reading high res mipmaps from > > the > > dds file. > > For the version you are using, I am guessing that your link errors > > might > > originate in compliling the static plugin lib with > OSG_LIBRARY_STATIC > > defined. And/Or linking the plugin with the osg libs. > > Mixing debug and release versions will also create confusing link > > errors. > > > > Of course the USE_OSGPLUGIN(ext1) must be mirrored by a > > REGISTER_OSGPLUGIN(ext1,myReaderWriterExtention1) > > > > Laurens. > > > > Sukender wrote: > > > Hi Laurens, > > > > > > This is what I mean. Glad to see it can work! But I have: > > > - A static lib > > > - No dllexport stuff > > > - Two USE_PLUGIN() in the main exe > > > > > > And I have linker errors. > > > Any idea? > > > > > > BTW, what your modified plugin does? I had problems with DDS (saw > > some 3rd-party apps read RGB as BGR and vice-versa). > > > Cheers, > > > > > > Sukender > > > PVLE - Lightweight cross-platform game engine - > > http://pvle.sourceforge.net/ > > > > > > ----- "Laurens Voerman" <[email protected]> a écrit : > > > > > >> Hi Sukender, > > >> I'm very confused about Robert's reply, because it's working fine > > for > > >> > > >> me. I am using a modified dds reader linked into my app, which > > takes > > >> precedence over any osgdb_dds.dll because it registers on > startup. > > >> This > > >> can be done by simply adding the (modified) ReaderWriterDDS.cpp > to > > the > > >> > > >> project producing the executable, in this version there is no > need > > for > > >> > > >> USE_PLUGIN() - it will cause a link error. > > >> If you compile the plugin into a static link lib, you need the > > >> USE_PLUGIN() and link to the lib. > > >> > > >> This can work because the plugins I am using are not exporting > any > > >> symbols, so there is no __declspec(dllexport) stuff in the way. > > >> > > >> Laurens. > > >> > > >> Robert Osfield wrote: > > >>> Hi Sukender, > > >>> > > >>> On Tue, Apr 6, 2010 at 10:15 AM, Sukender <[email protected]> > > wrote: > > >>>> Hi all, > > >>>> > > >>>> I found several ressources(*) about static linking but didn't > > found > > >> an answer to my question: can I combine "dynamic OSG/OT" + > "dynamic > > >> OSG plugins" + "static custom (= user) plugins"? If yes, how? > > >>> I can't see how this would work as it seems to be there would be > a > > >>> conflict between what version of core libraries that the dynamic > > vs > > >>> static plugins would need to link to. > > >>> > > >>> If you want dynamic linking then use it everywhere. > > >>> > > >>> Robert. > > >>> _______________________________________________ > > >>> osg-users mailing list > > >>> [email protected] > > >>> > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >> _______________________________________________ > > >> osg-users mailing list > > >> [email protected] > > >> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

