Hi all,

I am facing a new problem with an application playing a big video (768x5842)
on a setup with 2 graphic cards and 4 screens. After playing this video, we
also need to render some big images (10 images of 5842x5842px, we cut them
in several parts). Everything goes well when testing my app, the video runs
fine, then we can browse the images without problems. But if I let the first
video playing some time (about 10 or 20 minutes), when I try to browse my
images, sometimes I get white squares instead of them and this error :

OpenGL error : out of memory

This error only happens if I let the first video playing a moment. Any idea
what's happening ? Is there any way to flush my cards memory ? And is there
any tool to report back the memory consumption of my graphical card ? (I
have the same error under Windows or Linux)

Thanks !

-- 
Serge Lages
http://www.tharsis-software.com
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