Thanks for the tip Robert, setting OSG_TEXTURE_POOL_SIZE seems to work. I've also tested gDEBugger and it's very powerful but too expansive ! :/
Cheers, On Thu, Apr 15, 2010 at 3:23 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Serge, J.P., > > you could try: >> http://www.vis.uni-stuttgart.de/glsldevil/ >> or >> http://www.opengl.org/sdk/tools/BuGLe/ >> >> but I'm not sure if it'll give totals, you might have to break at >> texture allocations. You might also be forced to run singletrheaded. >> > > On I use gDEBugger, which costs money but which supports multi-threaded and > multi-context apps fine. It's very useful in many other situations too. It > supports Windows, Linux and MacOS X. > > Sorry for what might seem like an advertisement, but it's genuinely been > useful to me so I just thought I'd suggest it. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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