Thanks for the tip Robert, setting OSG_TEXTURE_POOL_SIZE seems to work. I've
also tested gDEBugger and it's very powerful but too expansive ! :/

Cheers,

On Thu, Apr 15, 2010 at 3:23 PM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Serge, J.P.,
>
>  you could try:
>> http://www.vis.uni-stuttgart.de/glsldevil/
>> or
>> http://www.opengl.org/sdk/tools/BuGLe/
>>
>> but I'm not sure if it'll give totals, you might have to break at
>> texture allocations. You might also be forced to run singletrheaded.
>>
>
> On I use gDEBugger, which costs money but which supports multi-threaded and
> multi-context apps fine. It's very useful in many other situations too. It
> supports Windows, Linux and MacOS X.
>
> Sorry for what might seem like an advertisement, but it's genuinely been
> useful to me so I just thought I'd suggest it.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
>
> _______________________________________________
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>



-- 
Serge Lages
http://www.tharsis-software.com
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