Hi Serge, J.P.,
you could try:
http://www.vis.uni-stuttgart.de/glsldevil/
or
http://www.opengl.org/sdk/tools/BuGLe/

but I'm not sure if it'll give totals, you might have to break at
texture allocations. You might also be forced to run singletrheaded.

On I use gDEBugger, which costs money but which supports multi-threaded and multi-context apps fine. It's very useful in many other situations too. It supports Windows, Linux and MacOS X.

Sorry for what might seem like an advertisement, but it's genuinely been useful to me so I just thought I'd suggest it.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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