Hi Serge,

On 15/04/10 09:14, Serge Lages wrote:
Hi all,

I am facing a new problem with an application playing a big video
(768x5842) on a setup with 2 graphic cards and 4 screens. After playing
this video, we also need to render some big images (10 images of
5842x5842px, we cut them in several parts). Everything goes well when
testing my app, the video runs fine, then we can browse the images
without problems. But if I let the first video playing some time (about
10 or 20 minutes), when I try to browse my images, sometimes I get white
squares instead of them and this error :

OpenGL error : out of memory

This error only happens if I let the first video playing a moment. Any
idea what's happening ? Is there any way to flush my cards memory ? And
is there any tool to report back the memory consumption of my graphical
card ? (I have the same error under Windows or Linux)

you could try:
http://www.vis.uni-stuttgart.de/glsldevil/
or
http://www.opengl.org/sdk/tools/BuGLe/

but I'm not sure if it'll give totals, you might have to break at texture allocations. You might also be forced to run singletrheaded.

jp


Thanks !

--
Serge Lages
http://www.tharsis-software.com



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