Hi Allen, sorry to disappoint you, but I still haven't found a solution yet. I admit that I haven't spent much time on this, but currently I am thinking that there is a problem in the osg main core code. I tried already several things. I was able to achieve that on resizing all the texture sizes of the units get changed, but still I get same output errors as previously posted.
My suspicion is raised on the osg viewer's code base where the frame buffer objects of a camera get rebuild. I think that something goes wrong there, but I am still not sure. I have this issue on my agenda for the next release of osgPPU, so sooner or later I will try to solve it. If you find a solution for this problem (please use svn version of osgPPU) then we all would be very appreciated :) Cheers, Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26870#26870 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

