Hi folks, so, I just realized that the solution I posted yesterday is the same as was proposed by Mick.
I just implemented another solution for proper resizing. You can find it in the svn. With the current implementation resizing works like a charm with almost any example (motionblur still make some small issues). Take a look into the viewer or HDR or DoF example, all of them works. There were several issues, I had to correct. One of them was to force to call osg::Texture::dirtyTextureObject() after resizing. In osg code if you call setTextureSize, then nothing else happens :( With this change it works better. Additionaly I put the solution as proposed by Mick and changed the size of every texture of the camera. Just take a look into examples. I will go for a release of osgPPU v0.6 (for osg 2.8.3) in the next days, I think. I hope now, the problem can be seen as solved to 95% :) Cheers, Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27014#27014 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org